Temple of Light (21-27 april)

Last week I worked on the levels in Unreal Engine 4. It has worked quite well but it feels as there are a lot of things to learn in the program. Also, as it is quite new there are a lot of bugs and the program really enjoys crashing. This has done so that I have lost a lot of work and have had to redo it a couple of times.

 

I am quite satisfied by how the levels are turning out. All the levels are complete and work well so far. There have been a couple of minor changes from the sketches from last week which has helped the game from “breaking”. On the other side, as the graphic style has been changed as it was “offensive” I have had to replace all the mirrors in the game two times. It is really too bad as it feels as I could have used the time it took fixing these errors to make the rest of the levels more interesting and feel more tidy.

 

The overall difficulty is quite high though in the game, and it takes quite a lot of time for most players to complete them. There are exceptions where for example real puzzle-gamers play. These people have a tendency to figure out the puzzles quite fast as if you just explore a little it is quite easy to understand how the different levels work.

 

The main mechanic in the game are obviously the mirrors and the light. The main challenge though are the actual rooms as they are created in such a way to confuse the players and really make them think. There is always a clue to where the player has to go which is visible when activated. These clues help to guide the player but they do not complete the challenge. Probably I’ll have to iterate a lot on the levels as there will come comments from people who test the game. The chances are though that I’ll keep them almost the same as long as they don’t get worse.

Below are some screenshots from the progress of the levels. Enjoy!

Outside lit & unlit

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Central Chamber lit & unlit

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Treasure Chamber lit & unlit

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Water level lit & unlit

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Wind level lit & unlit

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Fire level lit & unlit

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Darkness level lit & unlit

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